Skeleton
Brittle humanoid remains, animated by dark magic to serve as undead footsoldiers.
Level 0 Skeleton:HP | MP | STR (Max) | DEX (Max) | CHA (Max) | INT (Max) | Move | Recovery | Base Attack | Base Defense |
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1 | 0 | 1 (5) | 1 (5) | 0 (0) | 0 (0) | 6 | N/A | d6 | d4 |
Any Skeleton reduced to 0 or less HP is immediately destroyed, collapsing to a pile of splintered bone fragments and dust.
Zombie
Half-decomposed corpses animated by The Disease, these undead minions can infect others in battle.
Level 0 Zombie:HP | MP | STR (Max) | DEX (Max) | CHA (Max) | INT (Max) | Move | Recovery | Base Attack | Base Defense |
---|
d6 | 0 | 2 (6) | 1 (3) | 0 (0) | 0 (0) | 4 | 5+ | d6 | d4 |
Diseased Attack: Whenever a Zombie inflicts maximum damage with an attack (i.e. all attack dice are rolled with their maximum value), and the target receives at least 1 HP damage, the target immediately acquires the Diseased status.
Shambling Movement: A Zombie may move 4 spaces as normal, then opt to roll the Direction Die. The Zombie must then move in the direction determined by the direction die.