Weapons

Arrow (Darkwood)
Cost:   12
A steel-tipped arrow crafted of fine Greenhaven Darkwood.
Requirements:   Bow Weapon
Damage:   +2d6 to Ranged Damage Roll
Size:   2
Weight:   1
Rarity:   4
Arrow (Fine Steel)
Cost:   18
A slender, aerodynamic steel arrow, capable of puncturing thick armor.
Requirements:   Bow Weapon
Damage:   +3d6 to Ranged Damage Roll
Size:   2
Weight:   1
Rarity:   5
Arrow (Greenhaven)
Cost:   25
A delicate Darkwood arrow, crafted with utmost care in Greenhaven by Elven weaponmasters.
Requirements:   Bow Weapon
Damage:   +d20 + 5 to Ranged Damage Roll
Size:   2
Weight:   1
Rarity:   7
Arrow (Steel-tipped)
Cost:   4
A steel-tipped wooden arrow guided by white feathers.
Requirements:   Bow Weapon
Damage:   +2d4 to Ranged Damage Roll
Size:   2
Weight:   1
Rarity:   3
Arrow (Wood)
Cost:   1
A wooden arrow of fair quality.
Requirements:   Bow Weapon
Damage:   +d4 to Ranged Damage Roll
Size:   2
Weight:   1
Rarity:   3
Chain Mace
Cost:   250
A braced wooden shaft connected by steel chain to a solid spherical striking ball.
Requirements:   5 STR, 3 DEX
Range:   2
Damage:   (Base Attack or d10) + 2 + STR
Size:   8
Weight:   20
Rarity:   7
Details:   Upon taking damage from a Chain Mace, targets must immediately roll a d4, becoming TRIPPED on a 1.
Claymore
Cost:   400
Two-Handed
A great two-handed sword, with a cross hilt of forward-sloping quillons ending in quatrefoils.
Requirements:   5 STR, 2 DEX
Range:   2
Damage:   2d6 + 4 + STR
Size:   9
Weight:   12
Rarity:   7
Cutlass
Cost:   130
A short, broad sabre, with a slightly curved blade and a hilt surrounded by a solid cupped guard.
Requirements:   2 STR
Range:   1
Damage:   (Base Attack or 2d4) + 2 + STR
Size:   4
Weight:   5
Rarity:   6
Details:   A character with a Cutlass equipped gains a +1 on all Defend rolls.
Dagger
Cost:   25
A small, sharp, lightweight blade with a wrapped leather grip.
Requirements:   1 STR, 1 DEX
Range:   1
Damage:   Base Attack + 2 + STR
Size:   1
Weight:   3
Rarity:   2
Elven Bow
Cost:   350
Two-Handed
A fine, lightweight bow delicately crafted from Greenhaven darkwood.
Requirements:   2 STR, 2 DEX
Range:   15
Damage:   d12 + Arrow
Size:   9
Weight:   9
Rarity:   8
Details:   When used by an Elf, add an additional +2 to the damage roll. An Elf may roll the Critical Hit die with all damage rolls made using this weapon, at a cost of 0 Mind Points and 0 Action Points.
Longbow
Cost:   120
Two-Handed
A tall wooden bow, allowing the archer a fairly long draw.
Requirements:   3 STR, 3 DEX
Range:   12
Damage:   d8 + Arrow
Size:   8
Weight:   20
Rarity:   5
Details:   If the Shortbow user has the Archery skill (any level), add +2 to Ranged Attack Roll.
Longsword
Cost:   210
Two-Handed
A long double-edged blade, with a cruciform hilt grip for two-handed use.
Requirements:   4 STR, 2 DEX
Range:   2
Damage:   2d6 + STR
Size:   6
Weight:   10
Rarity:   5
Molotov
Cost:   15
A bottle of alcohol corked with a rag, capable of being lit and exploding when thrown.
Requirements:   1 STR, 1 DEX
Range:   5
Damage:   d8 Fire Damage to target, d4 Fire Damage to adjacent spaces
Size:   1
Weight:   3
Rarity:   2
Details:   A Molotov consists of a bottle of Strong Alcohol and a Cloth used for the wick. When the Molotov is lit (1 Action Point), the holder has 3 rounds (including the round in which the Molotov is lit) to throw the Molotov before it explodes. A Molotov can be thrown accurately within 5 + (thrower's STR) spaces. For every space out of range the Molotov is thrown, roll the Direction Die once and adjust the destination of the thrown Molotov accordingly. When the Molotov lands, it explodes, dealing d8 Fire Damage in the space it lands, and d4 Fire Damage in each adjacent space. This exploding Fire Damage is unblockable, unless otherwise noted. Following the explosion, the target / adjacent spaces are populated by Fires at Level 4. Place a Fire marker in each affected space, and set it to 4.
Morningstar
Cost:   275
A spiked steel ball attached to a leather-gripped wooden shaft.
Requirements:   4 STR, 3 DEX
Range:   1
Damage:   (Base Attack or d10) + d4 + STR
Size:   4
Weight:   7
Rarity:   6
Details:   Add an additional +3 Damage to any Flanked, Unexpected, or Back Attack.
Rapier
Cost:   90
A slender and sharply-pointed two-edged blade with an armored handle. Popular in fencing and duels.
Requirements:   2 STR
Range:   1
Damage:   (Base Attack or d6) + 2 + STR
Size:   4
Weight:   5
Rarity:   5
Scythe
Cost:   60
Two-Handed
An elongated curved blade at the end of a staff, often used for mowing grass or gleaning crops.
Requirements:   3 STR
Range:   2
Damage:   (Base Attack or d6) + STR
Size:   12
Weight:   15
Rarity:   3
Details:   Can hit two targets in a single attack, if both targets are standing adjacent to eachother and within range. The attacker rolls one Attack roll, while each defender rolls for Defense independently.
Shank
Cost:   0
Any kind of improvised stabbing weapon.
Requirements:   None
Range:   1
Damage:   Base Attack + 1 + STR
Size:   1
Weight:   3
Rarity:   -
Shortbow
Cost:   50
Two-Handed
A small-framed wooden bow, useful for hunting small game and other nearby targets.
Requirements:   1 STR, 1 DEX
Range:   8
Damage:   d4 + Arrow
Size:   5
Weight:   10
Rarity:   4
Details:   If the Shortbow user has the Archery skill (any level), add +1 to Ranged Attack Roll.
Shortsword
Cost:   50
A light one-handed blade designed for thrusting or slashing, popular among soldiers and civilians with pretensions to gentlemanly status.
Requirements:   2 STR
Range:   1
Damage:   Base Attack + d4 + STR
Size:   4
Weight:   5
Rarity:   4
Shovel
Cost:   14
Two-Handed
A tool for digging, lifting, and moving bulk materials, but can also be swung in combat.
Requirements:   1 STR
Range:   1
Damage:   Base Attack + 1 + STR
Size:   6
Weight:   5
Rarity:   2
Details:   If the attacker scores their maximum attack roll (i.e. their Base Attack is d4 and they roll a 4), and the shovel attack deals damage, the target becomes Confused.
Spear
Cost:   85
Two-Handed
A pole weapon consisting of a wooden shaft with a pointed iron head.
Requirements:   2 STR
Range:   3
Damage:   (Base Attack or d4) + d4 + STR
Size:   15
Weight:   15
Rarity:   4
Trident
Cost:   300
Two-Handed
A three-pronged spear, used for fishing and in combat as a polearm.
Requirements:   4 STR
Range:   3
Damage:   3d4 + 3 + STR
Size:   13
Weight:   14
Rarity:   8
Whip
Cost:   75
A short handle followed by a very long leather lash.
Requirements:   1 STR, 2 DEX
Range:   4
Damage:   d4 + STR
Size:   2
Weight:   5
Rarity:   5
Details:   A character with the Whipmaster skill may perform various non-combat feats using the whip, as per Zaldar's discretion.