Details: A Molotov consists of a bottle of Strong Alcohol and a Cloth used for the wick. When the Molotov is lit (1 Action Point), the holder has 3 rounds (including the round in which the Molotov is lit) to throw the Molotov before it explodes. A Molotov can be thrown accurately within 5 + (thrower's STR) spaces. For every space out of range the Molotov is thrown, roll the Direction Die once and adjust the destination of the thrown Molotov accordingly. When the Molotov lands, it explodes, dealing d8 Fire Damage in the space it lands, and d4 Fire Damage in each adjacent space. This exploding Fire Damage is unblockable, unless otherwise noted. Following the explosion, the target / adjacent spaces are populated by Fires at Level 4. Place a Fire marker in each affected space, and set it to 4.