Confused
A Confused creature often acts against their own interests.
At the start of a Confused creatures turn, roll a d4.
On a 1, the Confused creature takes their turn as normal. On a 2, the Confused creature cannot Move, but can still perform Actions. On a 3, the Confused creature can perform no Actions, but can still Move. On a 4, Zaldar takes a turn for the Confused creature, or you take a turn for Zaldar's Confused creature, depending on who caused the Confused state.
A Confused creature has two choices to resolve their state:
1. Spend 1 Action Point, and pass a Difficulty 10+ INT roll.
2. Spend 3 Action Points and 3 Mind Points.A Confused creature that performs either of these on their turn has their Confused status removed. Confusion can also be resolved by artifacts, spells, or other interactions, as per Zaldar's discretion.
Dehydrated
A creature dependent on water will perish without replenishing themselves.
Do not add your DEX, CHA, or INT to any roll that involves it. A dehydrated creature may not Run, Jump, or Long Jump.
Diseased
Stricken with a severe illness, a Diseased creature wastes away until undead.
HP is cut in half at the end of every turn. If the HP being cut in half is odd, round up the HP that remains to the nearest whole number. If a Diseased character has 1 HP at the end of their turn, they are immediately set to Down. Contagious: if a DISEASED character scores melee damage against you, you become diseased. -2 CHA. Player has 3 days to find cure or dies and becomes a zombie under Zaldar's control.
Down
A Down creature has suffered critical injuries and is mostly incapacitated.
Any character that is reduced to 0 HP or below becomes immediately Down. The character has sustained serious injuries and is struggling to stay conscious.
Place the figurine flat on its back to indicate it is Down. This also indicates that the character is Tripped, i.e. laying on the ground on its back in a prone position. A Tripped character always treats their Base Defense roll as if they rolled a 1.
A Down character is limited to 1 Move Point and 1 Action Point per turn, and cannot Stand Up.
A Down character may only spend 1 Action Point on their turn, preventing them from Attacking. Certain Actions may be prohibited while Down, as per Zaldar’s discrection.
Recovery
At the start of a Down character’s turn, at a cost of 0 Action Points, the player controlling the Down character rolls a d20 for that character’s Recovery roll.
If the result of the Recovery roll meets or exceeds that character’s Recovery attribute, the character is considered recovered. Their HP is set to 1, and while they are still Tripped, the number of Action Points and Move Points they may spend on their turn is restored to normal.
If the Down character rolls a 1 on their Recovery roll, that character immediately becomes Unconscious.
Certain spells, artifacts, and other conditions may affect a character’s Recovery roll.
Hungry
A Hungry creature performs poorly at normal tasks.
Do not add your STR to any roll that involves it.
On Fire
A creature engulfed in flames receives unblockable damage every turn.
Roll a d4 at the end of your turn, if you roll a 1 the fire goes out and you don't take any damage, otherwise you take the HP damage of the d4 roll. If you're on fire you can try Extinguish Flames, Rolling on the ground is a 3 AP + 3 Move action, succeed at Difficulty 6+ DEX roll to extinguish the flames. Submersing yourself into water will immediately extinguish flames.
Poisoned
Poisoned creatures have deadly toxins in their blood, which may prove fatal.
A poisoned character sustains 2 HP damage at the end of their turn. Poisoned characters can be reduced to Down by way of poison damage
Starving
A Staring creature performs extremely poorly at normal tasks; starvation is fatal.
Do not add your STR to any roll that involves it. Treat your Base Attack as if you rolled a 1.
Thirsty
A creature dependent on water will perish without replenishing themselves.
Do not add your DEX to any roll that involves it.
Tripped
A Tripped creature has fallen or otherwise been knocked to a prone position on the ground.
A creature who has been
Tripped treats their Base Defense roll as if they rolled a 1. They still add their DEX, Armor, and any other relevant modifiers to their Defend rolls.
Place the figurine flat on its back to indicate it is
Tripped.
A
Tripped creature may only spend 1 Action Point, and certain actions may be unavailable as per Zaldar's discretion. A
Tripped creature may spend 3 Move Points to stand up, or spend 2 Move Points to change to a crawling state. Once standing or crawling, a character may use their normal amount of Action Points alotted on their turn.
Turned To Stone
Solidified by magic into an inert statue.
Cannot MOVE, perform Actions, or receive any damage. A character that is Turned To Stone may be pushed 1 space at a cost of 1 Action Point and passing a Difficulty 7+ STR check.
Unconscious
An unconcious creature cannot act, and is at immediate risk of dying.
Unconscious characters roll a
Recovery roll once every hour, starting with the moment they first become unconscious. Passing the roll restores them to 1 HP and 0 MP. Rolling a 1 during a
Recovery roll while unconscious results in the immediate death of the character.