General Items

Barrel
Cost:   35
A round, steel-braced wooden barrel, sealed watertight with pitch.
Size:   10
Weight:   10
Rarity:   2
Details:   A Barrel may store up to 30 Bottles worth of water/liquid, 30 units of Food, or other quantities at Zaldar's discretion.
Bottle (Empty)
Cost:   1
A solid bottle made of thick glass with a removable lid.
Size:   1
Weight:   1
Rarity:   1
Details:   This bottle may store a sufficient quantity of water (~20oz) to satiate a bipedal creature for one day. It may also store any other suitable contents, as per Zaldar's discretion. The bottle may be reused.
Bottle (Water)
Cost:   2
A solid bottle made of thick glass with a removable lid, filled with fresh water.
Size:   1
Weight:   1
Rarity:   1
Details:   This bottle contains a sufficient quantity of water (~20oz) to satiate a bipedal creature for one day. The bottle may be reused.
Food
Cost:   3
A serving of food sufficient to satiate a bipedal creature for a day.
Size:   1
Weight:   1
Rarity:   1
Details:   The quality, cost, and availability of food varies dramatically on many factors; but in any establishment (however informal) that exchanges gold coins for food, 3 gold coins can typically buy food of sufficient quality and quantity to satiate a humanoid creature for a day.

This average cost of 3 gold coins per Food also factors in the portability and freshness of the food in question. 1 Food can be assumed to be edible for at least 30 days after acquiring (varying based on the food, at Zaldar's discretion), and can be safely transported in hand, pocket, backpack, or otherwise without spoiling or being damaged.
Potion (Cure Disease)
Cost:   50
A pale green potion with a gentle citrus taste.
Size:   1
Weight:   1
Rarity:   4
Details:   Drinking this potion immediately removes the Diseased status from an affected creature. The empty Bottle may be reused.
Potion (Minor Healing)
Cost:   30
A dark blue potion that tastes faintly like grilled pineapple.
Size:   1
Weight:   1
Rarity:   3
Details:   Drinking this potion immediately restores 1d6 HP. The empty Bottle may be reused.
Potion (Poison Antidote)
Cost:   10
A deep crimson potion with a bitter, sour taste.
Size:   1
Weight:   1
Rarity:   2
Details:   Drinking this potion immediately removes the Poisoned status from an affected creature. The empty Bottle may be reused.
Rope (30 feet)
Cost:   8
Strong, durable cordage composed of bound hemp fibers.
Size:   2
Weight:   2
Rarity:   1
Details:   Rope has countless practical uses: climbing, securing and lifting cargo, wearing around the waist as a makeshift belt, or even binding a captive prisoner's hands.